The Remote EMP Charge is an effective way to take out most electronic devices without being in the same room as them. Remote EMP Charge – Complete 3 Mission Story Challenges (Mumbai) A good tactic is to take the lockpick as the smuggled third item, choosing to ship it towards an area near your starting zone, as this won’t raise suspicion if you pick it up or carry it in front of any nearby individuals. With that said, you should be weary of using this item in front of any witnesses as lockpicking a door is unsurprisingly frowned upon by most individuals. The lockpick itself isn’t detected by frisks, which is handy as you’ll quite often find yourself deep inside hostile territory looking for a way out, only to be blocked by a locked door or gate. The number of locked doors barring entry to vital areas is significantly higher in the sequel, and taking this little thing along for the ride will save you a lot of time and effort from trying to find alternative routes and potentially ruining a successful mission in the process. With that said, this handy tool is an essential addition to most loadouts, perhaps even more so than it was in the last game. This isn’t an item you’ll have to actively work towards to unlock, as simply finishing one or two of the story missions in Miami will net you enough mastery points to acquire the lockpick. With so many options available, we thought we’d give you a few pointers on which gadgets and weapons prove most useful, as well as how you go about unlocking them. The catch is that there are quite a few items available to take into each level and you’re only allowed to bring a maximum of two items on each attempt, although that can be stretched to three by using smuggled stashes chosen during the planning phase. Along with what’s on offer in each level, there’s also a large collection of unlockable items that can be brought into the map as well, giving you even more options and potentially opening up new avenues depending on the loadout you take with you.īefore you can make use of these extra items, you’ll first have to unlock them through several different methods. Half of the fun of tackling these levels is figuring out the different paths, or even making brand new ones yourself by cleverly utilizing the various gadgets and weapons you have at your disposal.
#HITMAN 2 SILENT SNIPER FULL#
Every mission in Hitman 2 is like a living, breathing puzzle full of secrets and shortcuts to be found and exploited.